Flanking.
At the end of your turn, gain 1 Armor.
Ranged: When this unit reaches 5 Armor, move self to the Melee row.
Barricade (Melee): Whenever your opponent plays a unit on their side of the battlefield, lose all Armor and damage it by the same amount, then Lock self.
Flanking: If this unit is adjacent to only one card: on your Melee row, its end of turn ability is triggered twice; on your Ranged row, gain 1 Armor at the end of your turn.
Armor: Protects the unit from damage. This value doesn't count towards your score and/or the unit's power.
Ranged: This ability can only be used while on the ranged row.
Melee: This ability can only be used while on the melee row.
Barricade: Trigger this ability if the unit has armor.
Lock: Status that disables a unit's abilities.
Audio
When Emhyr declared that his cavalry would stomp his enemies into the mud, we thought he was speaking metaphorically. We were wrong.