Salamandra Hideout
Location, Salamandra
Resilience.
Deploy: Spawn and play a Failed Experiment, Salamandra Abomination, Salamandra Mage, or Salamandra Lackey.
Order: Move Poison from an allied unit to another unit.
Human, Salamandra
Deploy: Purify an allied unit and gain 2 Coins for each status removed.
Beast, Mutant, Salamandra
Tribute 1: Poison self.
Whenever this unit is Poisoned, boost self by 2.
Adrenaline 6: At the end of your turn, Purify self.
Human, Mage, Salamandra
Tribute 5: Damage 3 adjacent enemy units by 2.
Whenever you pay a Tribute ability, gain 1 Coins.
Adrenaline 5: Gain 2 Coins instead.
Human, Mutant, Salamandra
Deploy: Poison self.
Fee 4: Move Poison from self to another unit.
Cooldown: 3
Resilience: Status that allows a unit to remain on the battlefield at the end of the round, then disappears.
Note: Boost and Armor are not carried over to the next round.
Deploy: Trigger this ability when played.
Spawn: Add a card to the game.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Poison: Status - if a unit receives two instances of Poison, destroy it.
Those who go lurking in the sewers beneath Vizima better watch out, as there are things far worse than rats hidden amid the darkness of the city’s underbelly.
Illustration by: Bogdan Rezunenko
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