Version History

2026
2026-10-01  v14.10.0 - Source - The Balance Council
2026-09-01  v14.9.0  - Source - The Balance Council
2026-08-01  v14.8.0  - Source - The Balance Council
2026-07-01  v14.7.0  - Source - The Balance Council
2026-06-01  v14.6.0  - Source - The Balance Council
2026-05-01  v14.5.0  - Source - The Balance Council
2026-04-01  v14.4.0  - Source - The Balance Council
2026-03-01  v14.3.0  - Source - The Balance Council
2026-02-01  v14.2.0  - Source - The Balance Council
2026-01-01  v14.1.0  - Source - The Balance Council

2025
2025-12-01  v13.12.0 - Source - The Balance Council
2025-11-01  v13.11.0 - Source - The Balance Council
2025-10-01  v13.10.0 - Source - The Balance Council
2025-09-01  v13.9.0  - Source - The Balance Council
2025-08-01  v13.8.0  - Source - The Balance Council
2025-07-01  v13.7.0  - Source - The Balance Council
2025-06-01  v13.6.0  - Source - The Balance Council
2025-05-01  v13.5.0  - Source - The Balance Council
2025-04-01  v13.4.0  - Source - The Balance Council
2025-03-01  v13.3.0  - Source - The Balance Council
2025-02-01  v13.2.0  - Source - The Balance Council
2025-01-01  v13.1.0  - Source - The Balance Council

2024
2024-12-01  v12.12.0 - Source - The Balance Council
2024-11-01  v12.11.0 - Source - The Balance Council
2024-10-01  v12.10.0 - Source - The Balance Council
2024-09-01  v12.9.0  - Source - The Balance Council
2024-08-01  v12.8.0  - Source - The Balance Council
2024-07-01  v12.7.0  - Source - The Balance Council
2024-06-01  v12.6.0  - Source - The Balance Council
2024-05-01  v12.5.0  - Source - The Balance Council
2024-04-01  v12.4.0  - Source - The Balance Council
2024-03-01  v12.3.0  - Source - The Balance Council
2024-02-01  v12.2.0  - Source - The Balance Council
2024-01-01  v12.1.0  - Source - The Balance Council

2023
2023-11-15  v11.11.0 - Source - The Balance Council
2023-10-31  v11.10.5 - Source - The Balance Council
2023-10-17  v11.10.0 - Source - Last official balance changes
2023-09-12  v11.9.0  - Source - Uroboros Part 3 (Heritage)
2023-08-08  v11.8.0  - Source - Balance changes
2023-07-11  v11.7.0  - Source - Uroboros Part 2 (The Tide Rises)
2023-06-06  v11.6.0  - Source - Balance changes (Reworks)
2023-05-11  v11.5.0  - Source - Balance changes (Dragons)
2023-04-13  v11.4.0  - Source - Uroboros Part 1 (Claw and Dagger)
2023-03-07  v11.3.0  - Source - Balance changes
2023-02-07  v11.2.0  - Source - Balance changes
2023-01-10  v11.1.0  - Source - Balance changes

2022
2022-12-06  v10.12.0 - Source - Cursed Toad Part 4 (Sacred and Profane)
2022-11-08  v10.11.0 - Source - Balance changes
2022-10-07  v10.10.1 - Source - Hotfix
2022-10-04  v10.10.0 - Source - Cursed Toad Part 3 (Chronicles)
2022-09-07  v10.9.1  - Source - Hotfix
2022-09-06  v10.9.0  - Source - Balance changes (NG Soldier rework)
2022-08-09  v10.8.0  - Source - Balance changes
2022-07-05  v10.7.0  - Source - Cursed Toad Part 2 (Black Sun)
2022-06-07  v10.6.0  - Source - Balance changes (New Yen & Triss)
2022-05-10  v10.5.0  - Source - Balance changes
2022-04-05  v10.4.0  - Source - Cursed Toad Part 1 (Forgotten Treasures)
2022-03-08  v10.3.0  - Source - Balance changes (Wild Hunt, Swarm)
2022-02-08  v10.2.0  - Source - Balance changes (Resupply Rework)
2022-01-13  v10.1.0  - Source - Balance changes (Draft Rewards)

2021
2021-12-14  v9.6.1  - Source - Hotfix
2021-12-07  v9.6.0  - Source - 12 Card Drop
2021-10-28  v9.5.0  - Source - Regis Journey
2021-10-05  v9.4.0  - Source - Price of Power Part 3
2021-09-02  v9.3.0  - Source - Balance changes
2021-08-03  v9.2.0  - Source - Price of Power Part 2
2021-07-06  v9.1.0  - Source - Balance changes, Sunset Wanderers
2021-06-08  v9.0.0  - Source - Price of Power Expansion
2021-05-06  v8.5.0  - Source - Triss Journey
2021-04-01  v8.4.0  - Source - Balance changes
2021-03-09  v8.3.0  - Source - Familiar Faces
2021-02-09  v8.2.0  - Source - Yen Journey
2021-01-12  v8.1.0  - Source - Madoc, Tooltip fixes

2020
2020-12-08  v8.0.0  - Source - Way of the Witcher Expansion
2020-11-17  v7.4.1  - Source - META SHAKEUP
2020-10-01  v7.3.0  - Source - Artifact Removal, Balance changes
2020-09-01  v7.2.0  - Source - Ability reworks, Balance changes
2020-08-10  v7.1.1  - Source  SK Hotfix
2020-08-02  v7.1.0  - Source - Ciri Journey
2020-07-07  v7.0.2  - Source - Master Mirror Hotfix
2020-06-30  v7.0.0  - Source - Master Mirror Expansion
2020-05-05  v6.2.0  - Source - Balance changes
2020-04-02  v6.1.0  - Source - New Abilities, Journey, Balance (Android is v6.0)
2020-03-03  v5.2.0  - Source - Year of the Wererat, Balance changes
2020-02-04  v5.1.0  - Source - Balance changes

2019
2019-12-13  v5.0.1  - Source - Merchants of Ofir Hotfix
2019-12-09  v5.0.0  - Source - Merchants of Ofir Expansion
2019-10-28  v4.1.0  - Source - Balance changes (29th iOS Release)
2019-10-09  v4.0.3  - Source - Iron Judgment Balance Hotfix 
2019-10-02  v4.0.0  - Source - Iron Judgment Expansion 
2019-08-30  v3.2.0  - Source - Vampire Rework, Balance 
2019-07-31  v3.1.0  - Source - NR Rework, Bronze Rebalance
2019-07-05  v3.0.1  - Source - Syndicate Hotfix
2019-06-28  v3.0.0  - Source - Novigrad Expansion
2019-05-30  v2.2.0  - Source - User Experience Update
2019-04-30  v2.1.0  - Source - Nilfgaard Update
2019-04-04  v2.0.1  - Source - CC Dettlaff Hotfix
2019-03-28  v2.0.0  - Source - Crimson Curse Expansion
2019-02-28  v1.3.0  - Source - Seasonal Trees Update
2019-01-31  v1.2.0  - Source - Thronebreaker Leaders Update
2019-01-10  v1.1.0  - Source - Mulligan Update

2018
2018-12-04  v1.0.1.26   - Source - Console Release
2018-11-07  v1.0.0.15-2 - Source - Artifact Provision Update
2018-10-23  v1.0.0.15   - Source - PC Release

For more information read the official changelog. The card data is sourced from the game so every text error will be included.
This changelog only features balance changes.

New
Buff
Nerf
Rework
Adjustment
Tooltip fix (card was changed in previous version)

Changes

Cards: 40
Alchemy
Zeal. Order: Damage an enemy unit by 2 and Infuse it with "Whenever this unit receives a boost, damage self by 1".
Alchemy
Zeal. Order: Damage an enemy unit by 2 and Infuse it with "Whenever this unit receives a boost, damage self by 1".
If your starting deck has no duplicates, send Shupe on an adventure.
If your starting deck has no duplicates, send Shupe on an adventure.
 
Damage an enemy unit by 1.
Deathblow: Play a bronze card from your hand, then move Sihil back to your hand.
Initiative: Also increase the damage by 1 for the rest of the game. If the damage was 3, transform into Masterful Sihil instead.
 
Damage an enemy unit by 1.
Deathblow: Play a bronze card from your hand, then move Sihil back to your hand.
Initiative: Also increase the damage by 1 for the rest of the game. If the damage was 3, transform into Masterful Sihil instead.
Beast
Deploy (Melee): Lock a unit.
Deploy (Ranged): Remove a unit's Lock.
Beast
Deploy (Melee): Lock a unit.
Deploy (Ranged): Remove a unit's Lock.
Human, Bandit
Deploy: Banish a unit with power 4 or less.
Human, Bandit
Deploy: Banish a unit with power 4 or less.
Play the lowest-power unit from your deck.
Play the lowest-power unit from your deck.
Damage units at both ends of an enemy row by 3.
Damage units at both ends of an enemy row by 3.
Elf, Wild Hunt
Deploy: Spawn and play a random bronze Wild Hunt unit.
At the start of the round, while in hand or deck, evolve.
Elf, Wild Hunt
Deploy: Spawn and play a random bronze Wild Hunt unit.
At the start of the round, while in hand or deck, evolve.
Insectoid
Deathwish: Summon self from your graveyard to your Melee row and Consume your lowest-power unit, excluding self.
Insectoid
Deathwish: Summon self from your graveyard to your Melee row and Consume your lowest-power unit, excluding self.
Resilience.
Order: Look at the top 2 cards from your deck, and choose one to move to the bottom.
If it was an Agent, give an enemy unit Spying. If it was an Aristocrat, give an enemy unit Bleeding (2).
Whenever you play an Aristocrat, refresh the Order.
While in deck, when you play a gold Aristocrat, Summon self to your Melee row.
Resilience.
Order: Look at the top 2 cards from your deck, and choose one to move to the bottom.
If it was an Agent, give an enemy unit Spying. If it was an Aristocrat, give an enemy unit Bleeding (2).
Whenever you play an Aristocrat, refresh the Order.
While in deck, when you play a gold Aristocrat, Summon self to your Melee row.
Location
Resilience.
Deploy: Spawn Imperial Fleet to the left of self and Imperial Marine to the right of self.
Order: Boost 2 allied units by 2 and swap their positions.
Location
Resilience.
Deploy: Spawn Imperial Fleet to the left of self and Imperial Marine to the right of self.
Order: Boost 2 allied units by 2 and swap their positions.
Human, Mage, Agent
Deploy: Look at the top 3 units in your deck. Move 1 to your graveyard, then destroy an enemy unit with power equal to that unit's power
Order: Set the power of a unit to match the number of cards in your deck.
Human, Mage, Agent
Deploy: Look at the top 3 units in your deck. Move 1 to your graveyard, then destroy an enemy unit with power equal to that unit's power
Order: Set the power of a unit to match the number of cards in your deck.
Human, Mage, Agent
Deploy: Swap a card from your opponent's graveyard with a card in your hand.
Human, Mage, Agent
Deploy: Swap a card from your opponent's graveyard with a card in your hand.
Human, Mage, Agent
Assimilate.
Deploy: Create and play a bronze Disloyal unit from your starting deck.
Human, Mage, Agent
Assimilate.
Deploy: Create and play a bronze Disloyal unit from your starting deck.
Machine, Siege Engine
Shield.
Order: Damage a unit by 2.
Charge: 1
Whenever you play a Tactic, gain 1 Charge.
Machine, Siege Engine
Shield.
Order: Damage a unit by 2.
Charge: 1
Whenever you play a Tactic, gain 1 Charge.
Witcher
Adrenaline 1: At the end of your turn, boost self by the difference between the number of cards in the players' decks.
Witcher
Adrenaline 1: At the end of your turn, boost self by the difference between the number of cards in the players' decks.
Human, Soldier
Deploy: Boost an allied Soldier and all copies of it by 2.
Human, Soldier
Deploy: Boost an allied Soldier and all copies of it by 2.
Human, Cultist
Deploy: Infuse a unit in your hand with the Cultist category.
Order: Infuse a unit in your deck with the Cultist category.
Human, Cultist
Deploy: Infuse a unit in your hand with the Cultist category.
Order: Infuse a unit in your deck with the Cultist category.
Leader
Order: Spawn a base copy of an allied bronze Soldier on its row and boost both units by 3.

This ability adds 16 provisions to your deck's provisions limit.
Leader
Order: Spawn a base copy of an allied bronze Soldier on its row and boost both units by 3.

This ability adds 15 provisions to your deck's provisions limit.
Order: Reset an allied non-Neutral unit's Order ability.
At the start of the round, while in hand or deck, evolve.
Order: Reset an allied non-Neutral unit's Order ability.
At the start of the round, while in hand or deck, evolve.
Human, Knight
Deploy (Melee): Boost an allied unit by 4.
Deploy (Ranged): Boost 4 allied units by 1.
Human, Knight
Deploy (Melee): Boost an allied unit by 4.
Deploy (Ranged): Boost 4 allied units by 1.
Human, Soldier, Knight
Whenever you play a unit, boost it by 1.
Order (Grace 12): Boost all boosted allied units by 1.
Human, Soldier, Knight
Whenever you play a unit, boost it by 1.
Order (Grace 12): Boost all boosted allied units by 1.
Human, Aristocrat
Deploy (Melee): Remove Shield from all units, then boost self by 3 for each Shield removed.
Human, Aristocrat
Deploy (Melee): Remove Shield from all units, then boost self by 3 for each Shield removed.
Human, Soldier
Shield.
Whenever this unit loses its Shield, boost self by 2.
Human, Soldier
Shield.
Whenever this unit loses its Shield, boost self by 2.
Elf, Bandit
Deploy: Transform all your face-up Traps into Elven Deadeyes.
Devotion: Also transform your other artifacts.
Elf, Bandit
Deploy: Transform all your face-up Traps into Elven Deadeyes.
Devotion: Also transform your other artifacts.
Whenever you play an artifact, boost the lowest-power allied unit by 3.
Whenever you play an artifact, boost the lowest-power allied unit by 3.
Veil.
When you play a special card, Spawn a base copy of self on this row and remove a Counter.
Counter: 1
Veil.
When you play a special card, Spawn a base copy of self on this row and remove a Counter.
Counter: 1
Create and play a bronze Scoia'tael Elf, then, depending on the position of the chosen unit, boost the leftmost, a random, or the rightmost unit in your hand by 2.
Create and play a bronze Scoia'tael Elf, then, depending on the position of the chosen unit, boost the leftmost, a random, or the rightmost unit in your hand by 2.
Elf, Soldier
Deploy (Melee): Damage an enemy unit by 3.
Deploy (Ranged): Damage 2 units by 1.
Deathblow: Spawn an Elven Deadeye on this row.
Elf, Soldier
Deploy (Melee): Damage an enemy unit by 3.
Deploy (Ranged): Damage 2 units by 1.
Deathblow: Spawn an Elven Deadeye on this row.
Elf, Warrior
Order (Melee): Damage an enemy unit by 1.
Cooldown: 2
Whenever you play an Elf, decrease the Cooldown by 1.
Elf, Warrior
Order (Melee): Damage an enemy unit by 1.
Cooldown: 2
Whenever you play an Elf, decrease the Cooldown by 1.
Elf, Soldier
Deploy: Purify an allied unit. If you control an Elf, Purify any unit instead.
Elf, Soldier
Deploy: Purify an allied unit. If you control an Elf, Purify any unit instead.
Human, Warrior
Deploy (Melee): Spawn a Drummond Shieldmaiden on this row.
Deploy (Ranged): Spawn a Drummond Queensguard on this row.
Human, Warrior
Deploy (Melee): Spawn a Drummond Shieldmaiden on this row.
Deploy (Ranged): Spawn a Drummond Queensguard on this row.
Beast
Deploy (Melee): Boost self by 1 for each damaged unit.
Deploy (Ranged): Boost self by the amount a unit is damaged.
Beast
Deploy (Melee): Boost self by 1 for each damaged unit.
Deploy (Ranged): Boost self by the amount a unit is damaged.
Doomed.
Scenario: Progress whenever you play a Tidecloak.
Prologue: Spawn Gudrun Bjornsdottir on this row.
Chapter 1: Hoard 8: At the end of your turn, gain enough Coins to fill your pouch.
Chapter 2: Damage the highest-power enemy unit by the number of Coins you have.
Doomed.
Scenario: Progress whenever you play a Tidecloak.
Prologue: Spawn Gudrun Bjornsdottir on this row.
Chapter 1: Hoard 8: At the end of your turn, gain enough Coins to fill your pouch.
Chapter 2: Damage the highest-power enemy unit by the number of Coins you have.
Machine, Ship
Profit 6.
Vice 12: Play the top card from your deck.
Machine, Ship
Profit 6.
Vice 12: Play the top card from your deck.
Profit 4.
Tribute 4: Spawn 2 Firesworn Zealots on this row.
At the start of the round, while in hand or deck, evolve.
Profit 4.
Tribute 4: Spawn 2 Firesworn Zealots on this row.
At the start of the round, while in hand or deck, evolve.
Human, Agent, Aristocrat
Intimidate.
Profit 4.
For each unique Gang category in your starting deck, increase the Profit by 1.
Human, Agent, Aristocrat
Intimidate.
Profit 4.
For each unique Gang category in your starting deck, increase the Profit by 1.
Human, Mutant, Salamandra
Insanity.
Fee 2: Gain 2 Armor.
Exposed: Destroy self.
Human, Mutant, Salamandra
Insanity.
Fee 2: Gain 2 Armor.
Exposed: Destroy self.
Human, Pirate
Vice 8: Destroy the lowest-power enemy unit.
Human, Pirate
Vice 8: Destroy the lowest-power enemy unit.
Human, Firesworn, Cleric
Whenever you play a unit next to Prophet Lebioda, give it a Shield.
Human, Firesworn, Cleric
Whenever you play a unit next to Prophet Lebioda, give it a Shield.